Wednesday, 26 September 2012
Saving
Unfortunately there were some unexpected issues saving my model so I had to reimport it from SketchUp. This is ok however, because I had to review my texture choice anyway. The textures I chose are clean and simple. I think its nice just to let the model speak for itself and not have an overpowering texture. I also want something that is clean and simple to animate and play with in CryEngine. That will be the next step. The angular structure is plain white, the cage has a light concrete texture and the cube is a cloudy glass.
Model Draw Up
Interim Images
These are the images that I selected for my Interim presentation. The feed back I got back from my tutor about my models was very relevant and I agree 100%. She referenced that the wood textures, while originally I liked them, are not working on this scale and in this light. At the beginning I thought of my model in relation to one of those 3D wooden puzzles that the viewer explores and discovers. On second thought the wood is overpowering and also not of the best quality for the size. I am now thinking that It would be better for a smoother texture. Im considering a porcelain, metallic or glassy material, however, I am still a bit undecided as I want it to be simple but not dimensionless.
Wednesday, 19 September 2012
Tuesday, 18 September 2012
Initial Lighting Trial
This was an initial attempt at seeing the effect of a light source on my model. I experimented with colors, radius,
the beat of the light and different views. I think I have generally
decided that I would prefer the light source to be concentrated into the
box which will be traveling around and animated so to exaggerate the
angles of the model and make it a more interesting environment to
explore. However, it was an interesting experiment to play with the
source of the light and observe the effect of that on the tone of my
model.
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Monday, 17 September 2012
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